Published on30 January 2026How to Capture 3D Scenes with Meta Glasses and Gaussian Splatting on Mobile & XRgaussian-splattingmeta-glassesXRquickstartsdksamplesStep-by-step: get access, run the sample app, and integrate Meta’s smart glasses and Gaussian Splatting into an existing mobile and XR app for real-time 3D scene reconstruction.
Published on30 January 2026How to Capture, Train & Render 3D Scenes in Real-Time with Gaussian Splatting (2026 Complete Guide)Gaussian-Splatting3Dquickstartopen-sourceguideStep-by-step: capture a real-world scene, train a Gaussian Splatting model, and integrate it into interactive 3D experiences with open-source tools.
Published on30 January 2026How to Integrate Meta Wearables SDK with Flutter (Cross-Platform AI Glasses Guide)Meta-Wearables-SDKFlutterquickstartsdksamplesStep-by-step: get access, run the sample app, and integrate Meta’s Wearables Device Access Toolkit into an existing Flutter app for AI glasses.
Published on30 January 2026How to Reduce Battery Drain & Latency by 60% with Performance Optimisation on Ray-Ban Meta Smart Glassesperformancesmart-glassesoptimisationbattery-lifeStep-by-step: measure your baseline, apply best practices, and integrate performance optimisations into apps for Ray-Ban Meta smart glasses.
Published on30 January 2026How to Run LLaMA 3.3 70B with Quantization & Optimization on Your PhoneLLaMA-3.3mobilequantizationLLMon-device-AIoffline-AIStep-by-step: quantize the model, run sample apps on iOS and Android, and integrate LLaMA 3.3 (70B) into a mobile application.